{
  "info": {
    "name": "en",
    "full_name": "English",
    "loc_name": "English"
  },
  "strings": {
    "about": "About Neverlose",
    "about_updated": "Updated",
    "about_username": "Username",
    "about_subtill": "Valid Until",
    "about_branch": "Branch",
    "aimbot": "Aimbot",
    "anti_aim": "Anti Aim",
    "anti_aim_angles": "Angles",
    "anti_aim_angles_body_yaw": "Body Yaw",
    "anti_aim_angles_body_yaw_freestanding": "Freestanding",
    "anti_aim_angles_body_yaw_freestanding_peek_fake": "Peek Fake",
    "anti_aim_angles_body_yaw_freestanding_peek_real": "Peek Real",
    "anti_aim_angles_body_yaw_freestanding_tooltip": "Desync based on obstacles.",
    "anti_aim_angles_body_yaw_inverter": "Inverter",
    "anti_aim_angles_body_yaw_inverter_tooltip": "Inverts body yaw direction.",
    "anti_aim_angles_body_yaw_left_limit": "Left Limit",
    "anti_aim_angles_body_yaw_on_shot": "On Shot",
    "anti_aim_angles_body_yaw_on_shot_freestanding": "Freestanding",
    "anti_aim_angles_body_yaw_on_shot_opposite": "Opposite",
    "anti_aim_angles_body_yaw_on_shot_switch": "Switch",
    "anti_aim_angles_body_yaw_options": "Options",
    "anti_aim_angles_body_yaw_options_anti_bruteforce": "Anti Bruteforce",
    "anti_aim_angles_body_yaw_options_avoid_overlap": "Avoid Overlap",
    "anti_aim_angles_body_yaw_options_jitter": "Jitter",
    "anti_aim_angles_body_yaw_options_randomize_jitter": "Randomize Jitter",
    "anti_aim_angles_body_yaw_right_limit": "Right Limit",
    "anti_aim_angles_body_yaw_tooltip": "Desyncs real angles.",
    "anti_aim_angles_extended_angles": "Extended Angles",
    "anti_aim_angles_extended_angles_extended_pitch": "Extended Pitch",
    "anti_aim_angles_extended_angles_extended_roll": "Extended Roll",
    "anti_aim_angles_freestanding": "Freestanding",
    "anti_aim_angles_freestanding_body_freestanding": "Body Freestanding",
    "anti_aim_angles_freestanding_body_freestanding_tooltip": "Overrides the body yaw if Freestanding is active.",
    "anti_aim_angles_freestanding_disable_yaw_modifiers": "Disable Yaw Modifiers",
    "anti_aim_angles_freestanding_disable_yaw_modifiers_tooltip": "Disables Yaw Modifiers if Freestanding is active.",
    "anti_aim_angles_freestanding_tooltip": "If possible, rotates the player so that the head hitbox is hidden as much as possible. Depends on the surrounding walls and objects.",
    "anti_aim_angles_pitch": "Pitch",
    "anti_aim_angles_pitch_down": "Down",
    "anti_aim_angles_pitch_fake_down": "Fake Down",
    "anti_aim_angles_pitch_fake_up": "Fake Up",
    "anti_aim_angles_pitch_tooltip": "Vertical angle.\n\nIf \"Anti Untrusted\" is disabled, options such as \"Fake Down\" and \"Fake Up\" will make you have fake pitch.",
    "anti_aim_angles_yaw": "Yaw",
    "anti_aim_angles_yaw_avoid_backstab": "Avoid Backstab",
    "anti_aim_angles_yaw_avoid_backstab_tooltip": "Rotates the player towards an enemy if they are close and are holding a knife.",
    "anti_aim_angles_yaw_hidden": "Hidden",
    "anti_aim_angles_yaw_backward": "Backward",
    "anti_aim_angles_yaw_base": "Base",
    "anti_aim_angles_yaw_base_at_target": "At Target",
    "anti_aim_angles_yaw_base_local_view": "Local View",
    "anti_aim_angles_yaw_modifier": "Yaw Modifier",
    "anti_aim_angles_yaw_modifier_center": "Center",
    "anti_aim_angles_yaw_modifier_offset": "Offset",
    "anti_aim_angles_yaw_modifier_random": "Random",
    "anti_aim_angles_yaw_modifier_spin": "Spin",
    "anti_aim_angles_yaw_modifier_3way": "3-Way",
    "anti_aim_angles_yaw_modifier_5way": "5-Way",
    "anti_aim_angles_yaw_offset": "Offset",
    "anti_aim_angles_yaw_static": "Static",
    "anti_aim_fake_lag": "Fake Lag",
    "anti_aim_fake_lag_limit": "Limit",
    "anti_aim_fake_lag_limit_tooltip": "Limits the fake lag to the set amount of ticks.",
    "anti_aim_fake_lag_variability": "Variability",
    "anti_aim_fake_lag_variability_tooltip": "Varies the amount of choked ticks, in an attempt to make the fake lag more unpredictable.",
    "anti_aim_misc": "Misc",
    "anti_aim_misc_fake_duck": "Fake Duck",
    "anti_aim_misc_fake_duck_tooltip": "Makes it appear as if you are crouching, but allows you to shoot at standing height.",
    "anti_aim_misc_leg_movement": "Leg Movement",
    "anti_aim_misc_leg_movement_sliding": "Sliding",
    "anti_aim_misc_leg_movement_walking": "Walking",
    "anti_aim_misc_slow_walk": "Slow Walk",
    "anti_aim_misc_slow_walk_tooltip": "Limits your speed for minimum weapon spread.",
    "behind_walls": "Behind Walls",
    "binds": "Hotkeys",
    "binds_settings_style": "Style",
    "binds_settings_style_inverted": "Inverted",
    "binds_settings_dynamic_head": "Dynamic Header",
    "binds_settings_right_align": "Right Aligned",
    "bomb": "Bomb",
    "bomb_damage": "Damage",
    "bomb_site": "Site",
    "bomb_site_none": "None",
    "chat": "Chat",
    "chat_message": "Message",
    "chat_send": "Send",
    "chat_sendfriends": "Send friends code",
    "color": "Color",
    "configs": "Configs",
    "config": "Config",
    "default": "Default",
    "editor": "Lua Editor",
    "editor_run": "Run",
    "esp_options": "ESP Options",
    "esp_options_animate_death": "Animate Death",
    "esp_options_animate_dormant": "Animate Dormant",
    "esp_options_animate_elements": "Animate Elements",
    "esp_options_global_dpi_scaling": "Global DPI Scaling",
    "esp_options_interpolate_dormant": "Interpolate Dormant",
    "hitboxes_arms": "Arms",
    "hitboxes_chest": "Chest",
    "hitboxes_feet": "Feet",
    "hitboxes_head": "Head",
    "hitboxes_left_calf": "Left Calf",
    "hitboxes_left_foot": "Left Foot",
    "hitboxes_left_forearm": "Left Forearm",
    "hitboxes_left_hand": "Left Hand",
    "hitboxes_left_thigh": "Left Thigh",
    "hitboxes_left_upper_arm": "Left Upper Arm",
    "hitboxes_legs": "Legs",
    "hitboxes_lower_chest": "Lower Chest",
    "hitboxes_neck": "Neck",
    "hitboxes_pelvis": "Pelvis",
    "hitboxes_right_calf": "Right Calf",
    "hitboxes_right_foot": "Right Foot",
    "hitboxes_right_forearm": "Right Forearm",
    "hitboxes_right_hand": "Right Hand",
    "hitboxes_right_thigh": "Right Thigh",
    "hitboxes_right_upper_arm": "Right Upper Arm",
    "hitboxes_stomach": "Stomach",
    "hitboxes_upper_chest": "Upper Chest",
    "hotkeys": "Hotkeys",
    "hotkeys_feature": "Feature",
    "hotkeys_inbinds": "In Active Hotkeys",
    "hotkeys_key": "Key",
    "hotkeys_mode": "Mode",
    "hotkeys_newvalue": "New Value",
    "inventory": "Inventory",
    "languages": "Languages",
    "legitbot": "Legitbot",
    "legitbot_accuracy": "Accuracy",
    "legitbot_accuracy_field_of_view": "Field Of View",
    "legitbot_accuracy_field_of_view_tooltip": "Limits the field of view of the aimbot.",
    "legitbot_accuracy_override_first_bullet": "Override First Bullet",
    "legitbot_accuracy_override_first_bullet_field_of_view": "Field Of View",
    "legitbot_accuracy_override_first_bullet_field_of_view_tooltip": "Limits the field of view of the aimbot.",
    "legitbot_accuracy_override_first_bullet_smooth": "Smooth",
    "legitbot_accuracy_override_first_bullet_smooth_tooltip": "Aimbot targeting smoothing factor. The higher it is, the smoother it is.",
    "legitbot_accuracy_recoil_control": "Recoil Control",
    "legitbot_accuracy_recoil_control_pitch": "Pitch",
    "legitbot_accuracy_recoil_control_pitch_tooltip": "Percentage of vertical recoil control.",
    "legitbot_accuracy_recoil_control_standalone": "Standalone",
    "legitbot_accuracy_recoil_control_tooltip": "The recoil control system.",
    "legitbot_accuracy_recoil_control_yaw": "Yaw",
    "legitbot_accuracy_recoil_control_yaw_tooltip": "Percentage of horizontal recoil control.",
    "legitbot_accuracy_smooth": "Smooth",
    "legitbot_accuracy_smooth_tooltip": "Aimbot targeting smoothing factor. The higher it is, the smoother it is.",
    "legitbot_hitboxes": "Hitboxes",
    "legitbot_hitboxes_hitboxes": "Hitboxes",
    "legitbot_main_activation": "Activation",
    "legitbot_main_activation_autoaim": "Autoaim",
    "legitbot_main_activation_hotkey": "Hotkey",
    "legitbot_main_aimbot_disablers": "Aimbot Disablers",
    "legitbot_main_aimbot_disablers_enemy_in_smoke": "Enemy In Smoke",
    "legitbot_main_aimbot_disablers_flashed": "Flashed",
    "legitbot_main_aimbot_disablers_in_air": "In Air",
    "legitbot_main_aimbot_disablers_tooltip": "Disables the aimbot if you meet one of the criteria.",
    "legitbot_main_hotkey": "Hotkey",
    "legitbot_misc": "Misc",
    "legitbot_misc_automatic_fire": "Automatic Fire",
    "legitbot_misc_automatic_fire_hit_chance": "Hit Chance",
    "legitbot_misc_automatic_fire_hit_chance_tooltip": "Prevents Auto Fire from aiming & shooting those at whom the hit chance is lower than the set value.",
    "legitbot_misc_automatic_fire_tooltip": "Automatically aims and shoots at those who are in the field of view of the aimbot.",
    "legitbot_misc_backtracking": "Backtracking",
    "legitbot_misc_backtracking_tooltip": "Tricks the game into thinking you see the enemy where they were before, which allows you to shoot at those places.",
    "legitbot_misc_first_bullet_delay": "First Bullet Delay",
    "legitbot_misc_first_bullet_delay_tooltip": "Delays the first shot for a certain amount of time in order to humanize the aimbot.",
    "legitbot_misc_kill_delay": "Kill Delay",
    "legitbot_misc_kill_delay_tooltip": "Disables the aimbot after killing an enemy for a certain amount of time.",
    "legitbot_misc_penetrate_walls": "Penetrate Walls",
    "legitbot_misc_penetrate_walls_minimum_damage": "Minimum Damage",
    "legitbot_misc_penetrate_walls_minimum_damage_tooltip": "Minimum damage for shooting through walls.",
    "legitbot_misc_penetrate_walls_tooltip": "Allows the aimbot to shoot through penetrable walls.",
    "legitbot_misc_visualize_fov": "Visualize FOV",
    "legitbot_misc_visualize_fov_tooltip": "Visualizes the aimbot field of view.",
    "main": "Main",
    "main_buybot": "BuyBot",
    "main_buybot_equipment": "Equipment",
    "main_buybot_equipment_decoy": "Decoy",
    "main_buybot_equipment_defuser": "Defuser",
    "main_buybot_equipment_flashbang": "Flashbang",
    "main_buybot_equipment_he": "HE",
    "main_buybot_equipment_helmet": "Helmet",
    "main_buybot_equipment_kevlar": "Kevlar",
    "main_buybot_equipment_molotov": "Molotov",
    "main_buybot_equipment_smoke": "Smoke",
    "main_buybot_equipment_taser": "Taser",
    "main_buybot_primary": "Primary",
    "main_buybot_primary_ak-47/m4": "AK-47 / M4",
    "main_buybot_primary_aug/sg553": "AUG / SG553",
    "main_buybot_primary_autosnipers": "Autosnipers",
    "main_buybot_primary_awp": "AWP",
    "main_buybot_primary_bizon": "Bizon",
    "main_buybot_primary_famas/galil": "Famas / Galil",
    "main_buybot_primary_m249": "M249",
    "main_buybot_primary_mag7/sawed-off": "Mag7 / Sawed-Off",
    "main_buybot_primary_mp7/mp5": "MP7 / MP5",
    "main_buybot_primary_mp9_/_mac-10": "MP9 / Mac-10",
    "main_buybot_primary_negev": "Negev",
    "main_buybot_primary_none": "None",
    "main_buybot_primary_nova": "Nova",
    "main_buybot_primary_p90": "P90",
    "main_buybot_primary_scout": "Scout",
    "main_buybot_primary_ump-45": "UMP-45",
    "main_buybot_primary_xm1014": "XM1014",
    "main_buybot_secondary": "Secondary",
    "main_buybot_secondary_duals": "Duals",
    "main_buybot_secondary_none": "None",
    "main_buybot_secondary_p-250": "P-250",
    "main_buybot_secondary_r8/deagle": "R8 / Deagle",
    "main_buybot_secondary_tec-9/five-s/cz-75": "Tec-9 / Five-S / CZ-75",
    "main_in-game": "In-Game",
    "main_in-game_clan_tag": "Clan Tag",
    "main_in-game_clan_tag_tooltip": "Neverlose synchronized clantag.",
    "main_in-game_preserve_kill_feed": "Preserve Kill Feed",
    "main_in-game_preserve_kill_feed_tooltip": "Will maintain all kills for the current round in the kill feed.",
    "main_in-game_reveals": "Reveals",
    "main_in-game_reveals_enemy_chat": "Enemy Chat",
    "main_in-game_reveals_overwatch_players": "Overwatch Players",
    "main_in-game_reveals_player_money": "Player Money",
    "main_in-game_reveals_player_ranks": "Player Ranks",
    "main_in-game_shared_features": "Shared Features",
    "main_in-game_shared_features_tooltip": "These features allow you to recognize other Neverlose users in match and use mutual skinchanger. If you've enabled this checkbox, other Neverlose users will be also able to see your skins and cheat.",
    "main_movement": "Movement",
    "main_movement_air_duck": "Air Duck",
    "main_movement_air_duck_mode": "Mode",
    "main_movement_air_duck_mode_spam": "Spam",
    "main_movement_air_strafe": "Air Strafe",
    "main_movement_air_strafe_circle_strafe": "Circle Strafe",
    "main_movement_air_strafe_smoothing": "Smoothing",
    "main_movement_air_strafe_wasd_strafe": "WASD Strafe",
    "main_movement_bunny_hop": "Bunny Hop",
    "main_movement_edge_jump": "Edge Jump",
    "main_movement_infinite_duck": "Infinite Duck",
    "main_movement_infinite_duck_tooltip": "Allows you to duck frequently without incurring stamina penalty/delays.",
    "main_movement_quick_stop": "Quick Stop",
    "main_movement_strafe_assist": "Strafe Assist",
    "main_movement_strafe_assist_tooltip": "Moves you in the direction of the last pressed button.",
    "main_other": "Other",
    "main_other_anti_untrusted": "Anti Untrusted",
    "main_other_fake_latency": "Fake Latency",
    "main_other_filters": "Filters",
    "main_other_filters_console": "Console",
    "main_other_filters_server_ads": "Server Ads",
    "main_other_log_events": "Log Events",
    "main_other_log_events_aimbot_shots": "Aimbot Shots",
    "main_other_log_events_damage_dealt": "Damage Dealt",
    "main_other_log_events_purchases": "Purchases",
    "main_other_unlock_hidden_cvars": "Unlock Hidden Cvars",
    "main_other_unlock_hidden_cvars_tooltip": "Makes hidden CS:GO cvars visible.",
    "main_other_weapon_actions": "Weapon Actions",
    "main_other_weapon_actions_quick_switch": "Quick Switch",
    "main_other_weapon_actions_auto_pistols": "Auto Pistols",
    "main_other_windows": "Windows",
    "main_other_windows_bomb_info": "Bomb Info",
    "main_other_windows_hotkeys": "Hotkeys",
    "main_other_windows_spectators": "Spectators",
    "main_other_windows_watermark": "Watermark",
    "menu_aboutsettings": "About & Settings",
    "menu_bind_hidden": "Hidden",
    "menu_bind_hold": "Hold",
    "menu_bind_key": "Key",
    "menu_bind_mode": "Mode",
    "menu_bind_toggle": "Toggle",
    "menu_bind_value": "Value",
    "menu_bind_visible": "Visible",
    "menu_cancel": "Cancel",
    "menu_chat": "Chat",
    "menu_collections": "Collections",
    "menu_collections_cantempty": "The collection name cannot be empty.",
    "menu_collections_create": "Create New",
    "menu_collections_create_header": "Add New Collection",
    "menu_collections_entername": "Enter a new name for the collection.",
    "menu_collections_exists": "A collection with this name already exists.",
    "menu_collections_marketitems": "Market Items",
    "menu_collections_myitems": "My Items",
    "menu_color_fade": "Fade",
    "menu_color_gradient": "Gradient",
    "menu_color_simple": "Simple",
    "menu_config": "Config",
    "menu_config_reload": "Reload",
    "menu_copy": "Copy",
    "menu_copy_lua": "Copy Lua Path",
    "menu_create": "Create",
    "menu_create_bind": "New Bind",
    "menu_delete": "Delete",
    "menu_disabled": "Disabled",
    "menu_duplicate": "Duplicate",
    "menu_edit": "Edit",
    "menu_enabled": "Enabled",
    "menu_refresh": "Refresh",
    "menu_inventory": "Inventory",
    "menu_inventory_allweaps": "All weapons",
    "menu_inventory_autoeq": "Equip",
    "menu_inventory_autoeq_any": "Any",
    "menu_inventory_autoeq_t": "T",
    "menu_inventory_autoeq_ct": "CT",
    "menu_inventory_cancel": "Cancel",
    "menu_inventory_config": "Config",
    "menu_inventory_currentweaps": "Current weapons",
    "menu_inventory_item": "Item",
    "menu_inventory_mask": "Mask",
    "menu_inventory_name": "Name",
    "menu_inventory_new": "New",
    "menu_inventory_nosticker": "No Sticker",
    "menu_inventory_pkit": "Paintkit",
    "menu_inventory_save": "Save",
    "menu_inventory_seed": "Seed",
    "menu_inventory_showall": "Show All Skins",
    "menu_inventory_showonlyweap": "Show Only Weapon Skins",
    "menu_inventory_skincolors": "Colors",
    "menu_inventory_stattrak": "StatTrak",
    "menu_inventory_stickers": "Stickers",
    "menu_inventory_wear": "Wear",
    "menu_language_create": "Create New",
    "menu_language_create_baselang": "Base language",
    "menu_language_create_header": "Create Custom Language",
    "menu_language_create_locname": "Localized Name",
    "menu_language_create_locname_cantempty": "Localized name cannot be empty.",
    "menu_language_create_name": "Name",
    "menu_language_create_name_cantempty": "Language name cannot be empty.",
    "menu_language_create_shortname": "Short Name",
    "menu_language_create_shortname_cantempty": "Short name cannot be empty.",
    "menu_lastmodify": "Last modified",
    "menu_lifetime": "Lifetime",
    "menu_list_author": "Author",
    "menu_list_modified": "Modified",
    "menu_list_removed": "Removed",
    "menu_load": "Load",
    "menu_market": "Market",
    "menu_new_bind": "New Bind",
    "menu_nothing": "Nothing here. Try to alter your filters or add new items.",
    "menu_notifications_cfgincomp": "This config is not compatible with current neverlose version.",
    "menu_notifications_cfgloaded": "Config successfully loaded.",
    "menu_notifications_cfgsaved": "Config successfully saved.",
    "menu_notifications_initialization": "Initialization in progress",
    "menu_notifications_onetime": "One-time link copied to clipboard.",
    "menu_notifications_reconnecting": "Reconnecting…",
    "menu_notifications_reconnecting_desc": "Lost connection to neverlose servers.",
    "menu_notifications_sharedmarket": "Market link copied to clipboard.",
    "menu_off": "Off",
    "menu_on": "On",
    "menu_open_hotkeys": "Hotkeys",
    "menu_options": "Options",
    "menu_overriden": "This option is overriden to",
    "menu_overriden_color": "Option's color is overriden to",
    "menu_paste": "Paste",
    "menu_recentlydeleted": "Recently Deleted",
    "menu_recentlydeleted_desc": "Here you can see the items that you recently deleted. After 7 days, these items will be deleted permanently.",
    "menu_recentlydeleted_header": "Deleted",
    "menu_removeperm": "Remove Permanently",
    "menu_reset": "Reset",
    "menu_restore": "Restore",
    "menu_save": "Save",
    "menu_script_autoreload": "Auto Reload",
    "menu_script_docs": "Documentation",
    "menu_script_edit": "Edit",
    "menu_script_editext": "Edit Externally",
    "menu_script_load": "Load",
    "menu_script_stop": "Stop",
    "menu_search": "Search",
    "menu_search_alltabs": "All tabs",
    "menu_search_close": "Close search",
    "menu_search_in": "In",
    "menu_search_tooltip": "Where to search",
    "menu_select": "Select",
    "menu_share": "Share",
    "menu_shareonetime": "Share One-Time",
    "menu_show_in_binds": "Show in Hotkeys",
    "menu_sort_alphabetically": "Alphabetically",
    "menu_sort_author": "By Author",
    "menu_sort_enabled": "Enabled",
    "menu_sort_modify": "Last Modify",
    "menu_sort_newest": "Newest",
    "menu_sort_rarity": "By Rarity",
    "menu_sort_tooltip": "Sort By",
    "menu_sort_type": "By Type",
    "menu_till": "Till",
    "menu_weaponsc": "Weapons configs",
    "menu_weaponsc_tooltip": "You can make another config for a specific weapon.",
    "miscellaneous": "Miscellaneous",
    "players": "Players",
    "players_chams": "Chams",
    "players_chams_behind_walls": "Behind Walls",
    "players_chams_brightness": "Brightness",
    "players_chams_fake": "Fake",
    "players_chams_fill": "Fill",
    "players_chams_history": "History",
    "players_chams_history_animate": "Animate",
    "players_chams_invisible": "Invisible",
    "players_chams_model": "Model",
    "players_chams_no_occlusion": "No Occlusion",
    "players_chams_on_shot": "On Shot",
    "players_chams_on_shot_duration": "Duration",
    "players_chams_on_shot_last_shot_only": "Last Shot Only",
    "players_chams_outline": "Outline",
    "players_chams_pearlescent": "Pearlescent",
    "players_chams_ragdolls": "Ragdolls",
    "players_chams_reflectivity": "Reflectivity",
    "players_chams_rim": "Rim",
    "players_chams_shine": "Shine",
    "players_chams_style_glass": "Glass",
    "players_chams_style_glow": "Glow",
    "players_chams_style_material": "Material",
    "players_chams_style_solid": "Solid",
    "players_chams_viewmodel": "Viewmodel",
    "players_chams_visible": "Visible",
    "players_chams_weapon": "Weapon",
    "players_chams_weapon_perspective": "Perspective",
    "players_chams_weapon_perspective_fpp": "First Person",
    "players_chams_weapon_perspective_tpp": "Third Person",
    "players_chams_transparency": "Transparency",
    "players_chams_transparency_scope": "In Scope",
    "players_chams_transparency_grenades": "Grenades",
    "players_chams_transparency_teammates": "Teammates",
    "players_enemies": "Enemies",
    "players_esp": "ESP",
    "players_esp_behind_walls": "Behind Walls",
    "players_esp_bullet_tracer": "Bullet Tracer",
    "players_esp_bullet_tracer_style_beam": "Beam",
    "players_esp_bullet_tracer_style_line": "Line",
    "players_esp_dormant": "Dormant",
    "players_esp_dormant_tooltip": "Shows last info about unnetworked enemies.",
    "players_esp_in-game_radar": "In-Game Radar",
    "players_esp_in-game_radar_tooltip": "Force show enemies on In-Game radar.",
    "players_esp_offscreen_esp": "Offscreen ESP",
    "players_esp_offscreen_esp_pulsing": "Pulsing",
    "players_esp_offscreen_esp_radius": "Radius",
    "players_esp_offscreen_esp_size": "Size",
    "players_esp_offscreen_esp_tooltip": "Shows triangles when enemy is behind you.",
    "players_esp_shared_esp": "Shared ESP",
    "players_esp_shared_esp_share_with_enemies": "Share with Enemies",
    "players_esp_shared_esp_tooltip": "Shares ESP info with other Neverlose users.",
    "players_esp_sounds": "Sounds",
    "players_esp_sounds_tooltip": "Draws beam circles on players sounds.",
    "players_glow": "Glow",
    "players_glow_edge_highlight": "Edge Highlight",
    "players_glow_edge_highlight_pulse": "Edge Highlight Pulse",
    "players_glow_rim": "Rim",
    "players_self": "Self",
    "players_teammates": "Teammates",
    "players_tooltip": "Player type",
    "preview_armor_unarmored": "Display Unarmored",
    "preview_armor_unarmored_tooltip": "· \"NH\" - No Helmet\n· \"NA\" - Not Armored",
    "preview_bar_number": "Number",
    "preview_bar_options": "Options",
    "preview_bar_options_background": "Background",
    "preview_bar_options_glow": "Glow",
    "preview_bar_options_outline": "Outline",
    "preview_box_rounding": "Rounding",
    "preview_esp_help": "· Hold M1 to move items.\n· Use M2 to edit item options.\n· Use mouse wheel to resize.",
    "preview_esp_name": "Interactive ESP Preview",
    "preview_grenades": "Grenades",
    "preview_grenades_decoy": "Decoy",
    "preview_grenades_flash": "Flashbang",
    "preview_grenades_frag": "Frag",
    "preview_grenades_inc": "Incendiary",
    "preview_grenades_nodormant": "Disable if Dormant",
    "preview_grenades_sensor": "Sensor",
    "preview_grenades_smoke": "Smoke",
    "preview_grenades_snowball": "Snowball",
    "preview_grenades_vertical": "Vertical",
    "preview_help": "Preview Help",
    "preview_item_ammo": "Ammo",
    "preview_item_ammobar": "Ammo Bar",
    "preview_item_armor": "Armor",
    "preview_item_armorbar": "Armor Bar",
    "preview_item_blind": "Blind",
    "preview_item_bombname": "Name",
    "preview_item_box": "Box",
    "preview_item_damage": "Damage",
    "preview_item_defuse": "Defuse",
    "preview_item_distance": "Distance",
    "preview_item_exploiting": "Exploiting",
    "preview_item_fd": "Fake Duck",
    "preview_item_grenades": "Grenades",
    "preview_item_hasbomb": "Bomb",
    "preview_item_hit": "Hit",
    "preview_item_hitboxes": "Hitboxes",
    "preview_item_hostage": "Hostage",
    "preview_item_lethal": "Lethal",
    "preview_item_hp": "Health",
    "preview_item_hpbar": "Health Bar",
    "preview_item_icon": "Icon",
    "preview_item_itemname": "Name",
    "preview_item_money": "Money",
    "preview_item_money_simplified": "Simplified",
    "preview_item_name": "Name",
    "preview_item_occluded": "Occluded",
    "preview_item_pin": "Pin Pulled",
    "preview_item_ping": "Ping",
    "preview_item_plantbar": "Timer Bar",
    "preview_item_reload": "Reload",
    "preview_item_skeleton": "Skeleton",
    "preview_item_taser": "Taser",
    "preview_item_timer": "Timer",
    "preview_item_timerbar": "Timer Bar",
    "preview_item_zoom": "Zoom",
    "preview_legit_help": "· Left click on the circle to prioritize the hitbox.\n· Click again to deprioritize it.",
    "preview_legit_name": "Legitbot Bones",
    "preview_skeleton_outline": "Outline",
    "preview_manage": "Manage Elements",
    "preview_name_avatar": "Avatar",
    "preview_taser_inhands": "In Hands Color",
    "preview_text_flagstyle": "Flag Style",
    "preview_text_font": "Font",
    "preview_text_font_console": "Console",
    "preview_text_font_bold": "Bold",
    "preview_text_font_small": "Small",
    "preview_text_lettercase": "Letter Case",
    "preview_text_lettercase_lower": "Lower",
    "preview_text_lettercase_upper": "Upper",
    "preview_type_flags": "Flags",
    "preview_type_item": "Item",
    "preview_type_lua": "Scripts",
    "preview_type_main": "Main",
    "preview_type_ragebot": "Ragebot",
    "ragebot": "Ragebot",
    "ragebot_accuracy": "Accuracy",
    "ragebot_accuracy_auto_scope": "Auto Scope",
    "ragebot_accuracy_auto_scope_tooltip": "Automatically scopes for weapons with scopes to achieve higher accuracy.",
    "ragebot_accuracy_auto_stop": "Auto Stop",
    "ragebot_accuracy_auto_stop_double_tap": "Double Tap",
    "ragebot_accuracy_auto_stop_double_tap_tooltip": "Auto Stop properties specifically for Double Tap.\n\nIf nothing is selected, the settings from the main properties will be applied.",
    "ragebot_accuracy_auto_stop_dynamic_mode": "Dynamic Mode",
    "ragebot_accuracy_auto_stop_dynamic_mode_tooltip": "Won't stop you if the maximum weapon accuracy isn't enough for the aimbot to hit the target.",
    "ragebot_accuracy_auto_stop_force_accuracy": "Force Accuracy",
    "ragebot_accuracy_auto_stop_force_accuracy_tooltip": "Doesn't let the aimbot fire if your speed is too high, and makes the auto stop slow you down to the minimal speed.",
    "ragebot_accuracy_auto_stop_options": "Options",
    "ragebot_accuracy_auto_stop_options_early": "Early",
    "ragebot_accuracy_auto_stop_options_full_stop": "Full Stop",
    "ragebot_accuracy_auto_stop_options_in_air": "In Air",
    "ragebot_accuracy_auto_stop_options_move_btw_shots": "Move Between Shots",
    "ragebot_accuracy_auto_stop_options_tooltip": "· \"Early\" slows your speed down in advance by simulating quick stopping and predicting whether it could fire at the end of the simulation.\n\n· \"In-Air\" slows your horizontal speed while in the air. Useful for jump scouting.\n\n· \"Full stop\" will stop you completely.\n\n · \"Move Between Shots\" prevents the Auto Stop from working while you can't shoot.",
    "ragebot_accuracy_auto_stop_tooltip": "Automatically slows your speed to achieve higher accuracy.",
    "ragebot_main_double_tap": "Double Tap",
    "ragebot_main_double_tap_fake_lag_limit": "Fake Lag Limit",
    "ragebot_main_double_tap_fake_lag_limit_tooltip": "Ensures that at least a fake lag for the set amount of ticks is provided.",
    "ragebot_main_double_tap_lag_options": "Lag Options",
    "ragebot_main_double_tap_immediate_teleport": "Immediate Teleport",
    "ragebot_main_double_tap_immediate_teleport_tooltip": "By default, the double tap feature waits until the lag exploit has finished before teleporting you. Enabling this feature bypasses the wait time, but may leave you vulnerable to attacks during the teleportation process.",
    "ragebot_main_double_tap_quick_switch": "Quick-Switch",
    "ragebot_main_double_tap_quick_switch_tooltip": "Releases double tap exploit if you’ll be able to shoot at the enemy after the teleport while switching weapons.",
    "ragebot_main_double_tap_lag_options_always_on": "Always On",
    "ragebot_main_double_tap_lag_options_on_peek": "On Peek",
    "ragebot_main_double_tap_lag_options_tooltip": "Attempts to invalidate your backtrack records. Doesn't work against players with lag compensation disabled.",
    "ragebot_main_double_tap_tooltip": "Allows you to shoot multiple bullets instantly depending on the fire rate of the gun.",
    "ragebot_main_enabled_dormant_aimbot": "Dormant Aimbot",
    "ragebot_main_enabled_dormant_aimbot_tooltip": "Attempts to shoot at dormant players. May miss due to the absence of lag compensation on dormant players.",
    "ragebot_main_enabled_override_resolver": "Override Resolver",
    "ragebot_main_enabled_override_resolver_tooltip": "Overrides the players body yaw depending on which way you look from the player.",
    "ragebot_main_extended_backtrack": "Extended Backtrack",
    "ragebot_main_extended_backtrack_tooltip": "Takes every backtracking record into account, increasing the accuracy but potentially at the cost of performance. \nPlease note that this doesn't extend the backtrack window.",
    "ragebot_main_enabled_silent_aim": "Silent Aim",
    "ragebot_main_enabled_silent_aim_tooltip": "Allows you to visually move the mouse anywhere you want while still aiming at the target.",
    "ragebot_main_enabled_tooltip": "The master switch for all the features in this tab.",
    "ragebot_main_field_of_view": "Field of View",
    "ragebot_main_field_of_view_tooltip": "Limits the field of view of the aimbot.",
    "ragebot_main_hide_shots": "Hide Shots",
    "ragebot_main_hide_shots_options": "Options",
    "ragebot_main_hide_shots_options_break_lc": "Break LC",
    "ragebot_main_hide_shots_options_favor_fake_lag": "Favor Fake Lag",
    "ragebot_main_hide_shots_options_favor_fire_rate": "Favor Fire Rate",
    "ragebot_main_hide_shots_options_tooltip": "Note that Break LC doesn't work against players with lag compensation disabled.",
    "ragebot_main_hide_shots_tooltip": "Prevents your shot records from being backtracked.",
    "ragebot_main_peek_assist": "Peek Assist",
    "ragebot_main_peek_assist_auto_stop": "Auto Stop",
    "ragebot_main_peek_assist_auto_stop_tooltip": "Auto Stop properties specifically for Peek Assist.\n\nIf nothing is selected, the settings from the main properties will be applied.",
    "ragebot_main_peek_assist_max_distance": "Max Distance",
    "ragebot_main_peek_assist_max_distance_tooltip": "Limits the maximum distance to the starting point. Drag the slider all the way to the right for unlimited distance.",
    "ragebot_main_peek_assist_retreat_mode": "Retreat Mode",
    "ragebot_main_peek_assist_retreat_mode_on_key_release": "On Key Release",
    "ragebot_main_peek_assist_retreat_mode_on_shot": "On Shot",
    "ragebot_main_peek_assist_retreat_mode_tooltip": "· \"On Shot\" will return you to the starting position after the shot.\n\n· \"On Key Release\" will return you to the position if you release the movement buttons.",
    "ragebot_main_peek_assist_style_glow": "Glow",
    "ragebot_main_peek_assist_style_glow_outline": "Glow Outline",
    "ragebot_main_peek_assist_style_gradient": "Gradient",
    "ragebot_main_peek_assist_style_tooltip": "Stylization of the Peek Assist visualization.",
    "ragebot_main_peek_assist_tooltip": "Moves you in the direction of the place where you pressed the hotkey.",
    "ragebot_safety": "Safety",
    "ragebot_safety_body_aim": "Body Aim",
    "ragebot_safety_body_aim_disablers": "Disablers",
    "ragebot_safety_body_aim_disablers_head_safepoint": "Head Safepoint",
    "ragebot_safety_body_aim_disablers_target_resolved": "Target Resolved",
    "ragebot_safety_body_aim_disablers_target_shooting": "Target Shooting",
    "ragebot_safety_body_aim_disablers_low_damage": "Low Damage",
    "ragebot_safety_body_aim_force_on_peek": "Force on Peek",
    "ragebot_safety_body_aim_disablers_tooltip": "Disable body aim prefer/force, if one of those conditions is met.",
    "ragebot_safety_body_aim_force": "Force",
    "ragebot_safety_body_aim_prefer": "Prefer",
    "ragebot_safety_body_aim_tooltip": "Body hitboxes targeting mode.",
    "ragebot_safety_ensure_hitbox_safety": "Ensure Hitbox Safety",
    "ragebot_safety_ensure_hitbox_safety_tooltip": "Ensures that selected hitboxes will be ignored unless they are a safe target.",
    "ragebot_safety_safe_points": "Safe Points",
    "ragebot_safety_safe_points_force": "Force",
    "ragebot_safety_safe_points_prefer": "Prefer",
    "ragebot_safety_safe_points_tooltip": "Will aim at certain points that are considered as safe.",
    "ragebot_selection": "Selection",
    "ragebot_selection_hit_chance": "Hit Chance",
    "ragebot_selection_hit_chance_strict_hit_chance": "Strict Hit Chance",
    "ragebot_selection_hit_chance_strict_hit_chance_tooltip": "Initially, the aimbot may lower the hit chance if the weapon cannot shoot, and this feature does not allow that to happen.",
    "ragebot_selection_hit_chance_tooltip": "Prevents the aimbot from aiming those at whom the hit chance is lower than the set value.",
    "ragebot_selection_hitboxes": "Hitboxes",
    "ragebot_selection_hitboxes_tooltip": "Target hitboxes for the aimbot.",
    "ragebot_selection_minimum_damage": "Min. Damage",
    "ragebot_selection_minimum_damage_delay_shot": "Delay Shot",
    "ragebot_selection_minimum_damage_delay_shot_tooltip": "Doesn't allow the aimbot to shoot immediately, but waits for a better moment in terms of damage.",
    "ragebot_selection_minimum_damage_tooltip": "Prevents the aimbot from targeting those at whom the predicted damage is lower than the set value.",
    "ragebot_selection_multipoint": "Multipoint",
    "ragebot_selection_multipoint_body_scale": "Body Scale",
    "ragebot_selection_multipoint_body_scale_tooltip": "Scales the aimbot multi-points from the body hitboxes center.\n\nPROTIP: Drag the slider all the way to the left for automatic scaling depending on the accuracy of the weapon.",
    "ragebot_selection_multipoint_head_scale": "Head Scale",
    "ragebot_selection_multipoint_head_scale_tooltip": "Scales the aimbot multi-points from the head hitbox center.\n\nPROTIP: Drag the slider all the way to the left for automatic scaling depending on the accuracy of the weapon.",
    "ragebot_selection_multipoint_tooltip": "Creates additional target points, so that the aimbot shoots not only at the hitbox center.\n\nNote that excessively high values may lead to misses due to the spread of the weapon.",
    "ragebot_selection_penetrate_walls": "Penetrate Walls",
    "ragebot_selection_penetrate_walls_tooltip": "Allows the aimbot to shoot through penetrable walls.",
    "scripts": "Scripts",
    "script": "Script",
    "settings": "Settings",
    "settings_about_neverlose": "About Neverlose",
    "settings_main_animation_speed": "Animation Speed",
    "settings_main_auto_save": "Auto Save",
    "settings_main_esp_scale": "ESP Scale",
    "settings_main_language": "Language",
    "settings_main_language_community": "Community Localization",
    "settings_main_language_community_desc": "This localization is maintained by the community and is %s%.0f%%%s complete.",
    "settings_main_menu_scale": "Menu Scale",
    "settings_main_menu_scale_100%": "100%",
    "settings_main_menu_scale_125%": "125%",
    "settings_main_menu_scale_150%": "150%",
    "settings_main_menu_scale_175%": "175%",
    "settings_main_menu_scale_200%": "200%",
    "settings_main_menu_scale_75%": "75%",
    "auto": "Auto",
    "settings_main_style": "Style",
    "spectators": "Spectators",
    "spectators_settings_show_enemies": "Show Enemies",
    "spectators_settings_show_teammates": "Show Teammates",
    "style": "Style",
    "style_editor": "Edit Style",
    "style_editor_style": "Style",
    "style_editor_style_name": "Style Name",
    "style_editor_vals_active_switch": "Switch Active",
    "style_editor_vals_block_bg": "Block Background",
    "style_editor_vals_border": "Border",
    "style_editor_vals_button": "Button",
    "style_editor_vals_button_active": "Button Active",
    "style_editor_vals_button_active_text": "Button Active Text",
    "style_editor_vals_frame_active_background": "Frame Active Background",
    "style_editor_vals_frame_background": "Frame Background",
    "style_editor_vals_link": "Link",
    "style_editor_vals_link_active": "Link Active",
    "style_editor_vals_main_window_background": "Main Window Background",
    "style_editor_vals_popup_background": "Popup Background",
    "style_editor_vals_preview_background": "Preview Background",
    "style_editor_vals_scrollbar_active_grab": "Scrollbar Grab Active",
    "style_editor_vals_scrollbar_bg": "Scrollbar Background",
    "style_editor_vals_scrollbar_grab": "Scrollbar Grab",
    "style_editor_vals_selection": "Selection",
    "style_editor_vals_separator": "Separator",
    "style_editor_vals_shadows": "Shadows",
    "style_editor_vals_sidebar_background": "Sidebar Background",
    "style_editor_vals_sidebar_selection": "Sidebar Selection",
    "style_editor_vals_slider_active_bg": "Slider Active Background",
    "style_editor_vals_slider_active_grab": "Slider Grab Active",
    "style_editor_vals_slider_bg": "Slider Background",
    "style_editor_vals_slider_grab": "Slider Grab",
    "style_editor_vals_spinner": "Spinner",
    "style_editor_vals_switch": "Switch",
    "style_editor_vals_switch_active_bg": "Switch Active Background",
    "style_editor_vals_switch_bg": "Switch Background",
    "style_editor_vals_tab": "Tab",
    "style_editor_vals_text": "Text",
    "style_editor_vals_text_active": "Active Text",
    "style_editor_vals_text_disabled": "Disabled Text",
    "style_editor_vals_text_logo": "Logo",
    "style_editor_vals_text_preview": "Text Preview",
    "style_editor_vals_text_selection": "Text Selection",
    "style_editor_vals_text_sidebar": "Sidebar Text",
    "style_editor_vals_text_small": "Small Text",
    "style_editor_vals_window_title": "Window Title",
    "style_editor_vals_window_title_active": "Active Window Title",
    "style_editor_vals_logo_back": "Logo Back",
    "styles": "Styles",
    "visuals": "Visuals",
    "watermark": "Watermark",
    "watermark_items": "Watermark Items",
    "watermark_settings_build": "Build",
    "watermark_settings_config": "Config",
    "watermark_settings_current_time": "Current Time",
    "watermark_settings_current_time_use_12h_format": "Use 12h Format",
    "watermark_settings_framerate": "Framerate",
    "watermark_settings_latency": "Latency",
    "watermark_settings_lock_to": "Lock To",
    "watermark_settings_lock_to_bottom-left": "Bottom-Left",
    "watermark_settings_lock_to_bottom-right": "Bottom-Right",
    "watermark_settings_lock_to_none": "None",
    "watermark_settings_lock_to_upper-left": "Upper-Left",
    "watermark_settings_lock_to_upper-right": "Upper-Right",
    "watermark_settings_nickname": "Nickname",
    "watermark_settings_server_ip": "Server IP",
    "transparent": "Transparent",
    "weapongr_ak_47": "AK-47",
    "weapongr_aug": "AUG/SG 553",
    "weapongr_autosnipers": "AutoSnipers",
    "weapongr_awp": "AWP",
    "weapongr_deagle": "Desert Eagle",
    "weapongr_global": "Global",
    "weapongr_m4a1": "M4A1/M4A4",
    "weapongr_machineguns": "Machineguns",
    "weapongr_pistols": "Pistols",
    "weapongr_r8": "R8 Revolver",
    "weapongr_rifles": "Rifles",
    "weapongr_shotguns": "Shotguns",
    "weapongr_smgs": "SMGs",
    "weapongr_snipers": "Snipers",
    "weapongr_ssg_08": "SSG-08",
    "weapongr_taser": "Taser",
    "windows_tooltip": "Press M2 to edit settings.",
    "world": "World",
    "world_ambient": "Ambient",
    "world_ambient_fog_changer": "Fog Changer",
    "world_ambient_fog_changer_clean": "Clean",
    "world_ambient_fog_changer_distance": "Distance",
    "world_ambient_fog_changer_override": "Override",
    "world_ambient_fog_changer_start": "Start",
    "world_ambient_fog_changer_tooltip": "· \"Clean\" disables fog processing.\n· \"Override\" allows you to change fog settings of the map.",
    "world_ambient_illumination": "Illumination",
    "world_ambient_illumination_bright": "Bright",
    "world_ambient_illumination_distance": "Distance",
    "world_ambient_illumination_draw_3d_position": "Draw 3D Position",
    "world_ambient_illumination_pitch": "Pitch",
    "world_ambient_illumination_sunlight": "Sunlight",
    "world_ambient_illumination_tooltip": "· \"Bright\" disables shadow processing. May increase the framerate.\n· \"Sunlight\" allows you to rotate the direction of the map light source.",
    "world_ambient_illumination_yaw": "Yaw",
    "world_ambient_night_mode": "Night Mode",
    "world_ambient_post_processing": "Post Processing",
    "world_ambient_skybox_changer": "Skybox Changer",
    "world_ambient_skybox_changer_assault": "Assault",
    "world_ambient_skybox_changer_aztec": "Aztec",
    "world_ambient_skybox_changer_baggage": "Baggage",
    "world_ambient_skybox_changer_canals": "Canals",
    "world_ambient_skybox_changer_clear": "Clear",
    "world_ambient_skybox_changer_clouds": "Clouds",
    "world_ambient_skybox_changer_clouds_2": "Clouds 2",
    "world_ambient_skybox_changer_clouds_dark": "Clouds Dark",
    "world_ambient_skybox_changer_cobblestone": "Cobblestone",
    "world_ambient_skybox_changer_daylight": "Daylight",
    "world_ambient_skybox_changer_daylight_2": "Daylight 2",
    "world_ambient_skybox_changer_dusty": "Dusty",
    "world_ambient_skybox_changer_gray": "Gray",
    "world_ambient_skybox_changer_italy": "Italy",
    "world_ambient_skybox_changer_monastery": "Monastery",
    "world_ambient_skybox_changer_night": "Night",
    "world_ambient_skybox_changer_night_2": "Night 2",
    "world_ambient_skybox_changer_night_flat": "Night Flat",
    "world_ambient_skybox_changer_rainy": "Rainy",
    "world_ambient_skybox_changer_tibet": "Tibet",
    "world_ambient_skybox_changer_tooltip": "Place your custom skyboxes to \"csgo\\materials\\skybox\" folder.",
    "world_ambient_skybox_changer_vertigo": "Vertigo",
    "world_ambient_static_props": "Static Props",
    "world_main_field_of_view": "Field of View",
    "world_main_force_thirdperson": "Force Thirdperson",
    "world_main_force_thirdperson_distance": "Distance",
    "world_main_force_thirdperson_force_in_spectators": "Force In Spectators",
    "world_main_force_thirdperson_ignore_props": "Ignore Props",
    "world_main_override_zoom": "Override Zoom",
    "world_main_override_zoom_force_second_zoom": "Force Second Zoom",
    "world_main_override_zoom_force_viewmodel": "Force Viewmodel",
    "world_main_override_zoom_instant_scope": "Instant Scope",
    "world_main_override_zoom_scope_overlay": "Scope Overlay",
    "world_main_override_zoom_scope_overlay_clean_lenses": "Clean Lenses",
    "world_main_override_zoom_scope_overlay_remove_all": "Remove All",
    "world_main_override_zoom_scope_overlay_remove_overlay": "Remove Overlay",
    "world_main_removals": "Removals",
    "world_main_removals_flashbang": "Flashbang",
    "world_main_removals_post_processing": "Post Processing",
    "world_main_removals_safe_molotovs": "Safe Molotovs",
    "world_main_removals_smoke_rendering": "Smoke Rendering",
    "world_main_visual_recoil": "Visual Recoil",
    "world_main_visual_recoil_remove_all": "Remove All",
    "world_main_visual_recoil_remove_shake": "Remove Shake",
    "world_other": "Other",
    "world_other_asus_props": "Asus Props",
    "world_other_asus_props_tooltip": "Transparent props.",
    "world_other_asus_walls": "Asus Walls",
    "world_other_asus_walls_tooltip": "Transparent walls.",
    "world_other_bullet_impacts": "Bullet Impacts",
    "world_other_bullet_impacts_client-side_impacts": "Client-Side Impacts",
    "world_other_bullet_impacts_duration": "Duration",
    "world_other_bullet_impacts_glow_amount": "Glow Amount",
    "world_other_bullet_impacts_server-side_impacts": "Server-Side Impacts",
    "world_other_grenade_prediction": "Grenade Prediction",
    "world_other_grenade_prediction_color_hit": "Color Hit",
    "world_other_grenade_prediction_particles": "Particles",
    "world_other_grenade_prediction_particles_molotov": "Molotov",
    "world_other_grenade_prediction_particles_smoke": "Smoke",
    "world_other_grenade_prediction_tooltip": "Shows the predicted trajectory of the held grenade.",
    "world_other_grenade_proximity_warning": "Grenade Proximity Warning",
    "world_other_grenade_proximity_warning_tooltip": "Shows a warning if there's a grenade in the immediate vicinity.",
    "world_other_hit_marker": "Hit Marker",
    "world_other_hit_marker_3d_marker": "3D Marker",
    "world_other_hit_marker_damage_marker": "Damage Marker",
    "world_other_hit_marker_sound": "Hit Marker Sound",
    "world_other_hit_marker_sound_body_shot": "Body Shot",
    "world_other_hit_marker_sound_head_shot": "Head Shot",
    "world_other_hit_marker_sound_kill_sound": "Kill Sound",
    "world_other_hit_marker_sound_neverlose": "Neverlose",
    "world_other_hit_marker_sound_switch": "Switch",
    "world_other_hit_marker_sound_warning": "Warning",
    "world_other_hit_marker_sound_wood_plank": "Wood Plank",
    "world_other_hit_marker_sound_wood_stop": "Wood Stop",
    "world_other_hit_marker_sound_wood_strain": "Wood Strain",
    "world_other_hit_marker_sound_tooltip": "Place your custom hitsounds to \"csgo\\sound\\hitsounds\" folder.",
    "world_other_hit_marker_sound_volume": "Volume",
    "world_world_esp": "World ESP",
    "world_world_esp_bomb": "Bomb",
    "world_world_esp_bomb_damage": "Damage",
    "world_world_esp_bomb_glow": "Glow",
    "world_world_esp_bomb_name": "Name",
    "world_world_esp_bomb_timer": "Timer",
    "world_world_esp_crosshair": "Crosshair",
    "world_world_esp_crosshair_penetration": "Penetration",
    "world_world_esp_crosshair_sniper": "Sniper",
    "world_world_esp_grenades": "Grenades",
    "world_world_esp_grenades_name": "Name",
    "world_world_esp_grenades_render_dst": "Render Dst",
    "world_world_esp_grenades_timer": "Timer",
    "world_world_esp_grenades_trajectory": "Trajectory",
    "world_world_esp_grenades_trajectory_decoy": "Decoy",
    "world_world_esp_grenades_trajectory_flash": "Flash",
    "world_world_esp_grenades_trajectory_he": "HE",
    "world_world_esp_grenades_trajectory_molotov": "Molotov",
    "world_world_esp_grenades_trajectory_smoke": "Smoke",
    "world_world_esp_grenades_trajectory_tooltip": "Shows the predicted trajectory of thrown grenades.",
    "world_world_esp_weapons": "Weapons",
    "world_world_esp_weapons_ammo": "Ammo",
    "world_world_esp_weapons_glow": "Glow",
    "world_world_esp_weapons_icon": "Icon",
    "world_world_esp_weapons_name": "Name"
  }
}